UDIM Texture Support?

is there a way to display multiple texture (UDIM) which are assigned to different UV maps of the mesh?

@mvaligursky or @slimbuck may have a better idea on this but isn’t a UDIM just a giant texture image?

Edit: Ah, this video helps a lot UDIM Textures in Blender 2.82: What They Are and How to Use Them - YouTube

I believe we should be able to support it the way unity does, as mentioned here:

In your modelling application, you’d need to create a new material for each of the textures, and assign it to faces of the mesh, as normally if you want multiple materials for a single mesh. When you then import this fbx to playcanvas, you’d have a render (or model) component, with multiple materials, each using a separate texture from UDIM.

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