Hello,
Im still trying to learn to use Tweens in 3D space. I have this lab setup:
https://playcanv.as/p/pLiQAwxS/
What Im seeing is even though i have the rotation property set to tween to 111111deg, it seems to only spin 111111%360deg. Im going to debug it some more and see if I can determine if its the quaternion math or the code somehow. I thought maybe it was just animating through the overloaded degrees super fast but it doesnt look like its processing any more frames with the hi degree value or the lower value in the 360 range. Is it possible the tween engine cancels out redundant tweens?
Thanks for any insight.