Im trying to get my emissive intensive to loop back and forth betwen 0 and 0.25 but when I debug this code the value during the tween always prints 0. Whats going on?
this.emissive_strength = 0;
var material = this.entity.render.material;
this.app
.tween(this.emissive_strength)
.to(0.25, 1.0, pc.Linear)
.loop(true)
.yoyo(true)
.on('update', function () {
console.log("TWEEING COLOUR>> "+this.emissive_strength ) // ALWAYS PRINTS 0
material.emissive.intensity = this.emissive_strength;
material.update();
}.bind(this))
.start();
Thanks, I can now see the value changing correctly in the debug each frame, but the emissive doesnt actually change on the object. When I manually change this value in the editor I can see the difference. Any idea why it might not be changing the emissive intensity?
material.emissive.intensity = data.value;
console.log("Intensity >> "+material.emissive.intensity ); //NOW Prints correctly...easing up /down value
material.update();
Thank You. Unfortunately though, even using ‘emissiveintensity’ I still dont see a change in the emissive on the object. What could be the problem? Here is my code:
const material = this.entity.render.material;
console.log("The material noame is "+material.name);
var data = {
intensity: 0
};
this.app
.tween(data)
.to({intensity:0.25}, 1.0, pc.Linear)
.loop(true)
.yoyo(true)
.on('update', function () {
this.doing_color_tween=true;
material.emissiveintensity = data.intensity;
console.log("Intensity >> "+material.emissiveintensity );
material.update();
}.bind(this))
.start();