In this tutorial we will learn how to use shaders to mask and animate textures in real time. Shaders are a powerful feature that allow low level access of the rendering pipeline. Knowledge of writing shaders to program the output of the GPU allows the developer to easily extend a graphics engine.
It seems the guide doesn’t work anymore. Is there a new guide on this topic? I am trying to apply another texture on already existing one using black and white or RGB mask texture (exactly as shown in the guide)