ok setting it to Kinematic seems to sort the issue but i would like to know if it’s possible to do collisions easier than this, say just with collision volumes and not rigid bodies?
?
I thought you said I could do it without physics. Surely to set to Kinematic then i need to add a rigid body then I am back to physics again am i not?
If you want to avoid using physics, then you shall make own detection, perhaps using some maths or aabb’s.
If you want to use integrated system, then kinematic shall be suitable. It wont be “pushed” and ignores gravity.