thanks!! i will continue to grow my capabilities and project values overtime, this will be the first project im planning on releasing on steam
New Levels?
whilst i am still working on completing the main world (almost complete btw) and putting some work on the simulation (still a concept idk if worlds are neccessary still) I’m working on a concept that when you complete all 10 levels, you can play a harder version of those levels
example below:
These levels are on the Staging servers and not implemented on the main branch yet, I plan on making an alpha playcanvas release In December
Release on itch.io??
Yes, This game will be releasing in BETA on Itch for a test run of the first 20 levels
Yes I said 20, there is 10 levels on the first stage, however there is also 10 Bonus Hard levels that are by far more difficult than the originals, you will NOT have to complete the bonus levels in order to unlock the 2nd stage, these are optional when it comes to finishing the game
here’s a sneak peak of the stuff i’ve been working on
TRIGO RUN OFFICIAL BETA
Sep 11 - Sep 25 this beta will be LIMITED before being closed
Test out the new features
- Levels 1-10 completed
- Levels Redesigned and Fixed
- New clean UI for better navigation
- The introduction of “hard levels” (just level 1 hard version atm)
- Pause Menu works better
- character movement is smoother and more user friendly
- value tweaks on the physics
- lag reductions
More is in store for the future and public beta 2!!!
new and improved feedback form:
Live Beta here: PlayCanvas 3D HTML5 Game Engine
Beta 1 is quickly coming to an end, only 5 DAYS left until it’s closed
there will be plenty of new things to come
until then, get ready for beta 2
What are those two awards?
the 2 awards represent the 2 years this game has been in development