I’ve followed the tutorial for trigger events and have an entity with a rigid body colliding with another entity volume with a collision component. The volume has a script detecting when a collision happens. Nothing gets fired as the rigid body entity collides with the volume. Have I set something up wrong?
Here is the link to the scene:
From what I see you are missing a number of things to get this working:
- You are using rigidbodies, that means you need to go to your project settings and import Ammo under physics.
- Your Box entity has a rigidbody but for that to work you need to add and configure a collision component as well.
I think if you do these things your triggerTest script will report a collision.
I’ve imported Ammo and added a rigidbody to the box but I’m still not seeing any collision events fired.
Thanks for the tips. There must be something else I’m missing.
Your box’s rigidbody should be dynamic not static. Disable also your moveTest script, let it fall with the gravity and I think it will work.