We are seeing an issue where the transparency of our material is not rendering correctly in Safari. I was wondering if anyone else has run in to this and if there may be some texture/material/project setting that I am perhaps missing.
Just to confirm, are you using Alpha to Coverage in your opacity channel?
If that’s the case and you are running on iOS on WebGL1 then that option won’t work and produce a different visual result.
Yes that is what we are doing. I have brought that to our digital art team’s awareness. Thanks for responding!
If I remember correctly, WebGL1 is not supporting transparent materials at all. It is only possible with WebGL2.
Transparent materials are definitely supported in WebGL1. Alpha to coverage is the only WebGL2 exclusive feature there.