I have a scene built on the AR demo project (artoolkit with hulk demo).
For some reason, I have some transparency issue.
- camera feed
- terrain mesh
- transparent cloud over the terrain mesh
When I look on the cloud, I see the camera feed instead of seeing the terrain. I tried playing with the layers but without success.
arcamera script have a built in shader, can it be screwing the rendering order?
here is the marker