I have a scene built on the AR demo project (artoolkit with hulk demo).
For some reason, I have some transparency issue.
- camera feed
- terrain mesh
- transparent cloud over the terrain mesh
When I look on the cloud, I see the camera feed instead of seeing the terrain. I tried playing with the layers but without success.
arcamera script have a built in shader, can it be screwing the rendering order?
here is the marker
Not sure if directly related but it may be so, check the following issue request on github regarding transparent elements on top of the camera feed:
If you think it’s related try posting your findings there as well.
Thank you for the follow up. I did have this bug too when I played with particles. But in my current description, it seems to be different as there is a opaque mesh between the background and my transparent plane.
Hello !.. I am having the same problem… th transparency shows me the video image behind instead of only the opaque objects behind… Did you find a solution??
Hello memleak … I found the solution !!.. you have to put in the blending mode “Premultiplied Alpha” NOT “Alpha” … with that worked fine my scene.