Hello All,
I have a scene built on the AR demo project (artoolkit with hulk demo).
For some reason, I have some transparency issue.
I have:
- camera feed
- terrain mesh
- transparent cloud over the terrain mesh
When I look on the cloud, I see the camera feed instead of seeing the terrain. I tried playing with the layers but without success.
arcamera script have a built in shader, can it be screwing the rendering order?
screenshot:
here is the marker
Project
https://playcanvas.com/editor/scene/904925
Any ideas?
Hi @memleak,
Not sure if directly related but it may be so, check the following issue request on github regarding transparent elements on top of the camera feed:
If you think it’s related try posting your findings there as well.
Thank you for the follow up. I did have this bug too when I played with particles. But in my current description, it seems to be different as there is a opaque mesh between the background and my transparent plane.
Hello !.. I am having the same problem… th transparency shows me the video image behind instead of only the opaque objects behind… Did you find a solution??
Thanks !!
Hello memleak … I found the solution !!.. you have to put in the blending mode “Premultiplied Alpha” NOT “Alpha” … with that worked fine my scene.
4 Likes