I think it works, check this forum post it links to an engine example:
That’s a good question, not sure how to best approach this.
If you need to pick certain mesh instances and do that you can run a for loop based on some logic e.g. node name.
I think it works, check this forum post it links to an engine example:
That’s a good question, not sure how to best approach this.
If you need to pick certain mesh instances and do that you can run a for loop based on some logic e.g. node name.