I’m currently trying to convert my Babylon.js project to PlayCanvas and hit a roadblock when trying to get transparency to work. In Babylon it pretty much worked on its own, maybe also with some more settings as they seem to have more options exposed than the PlayCanvas editor.
Maybe there’s some value in PlayCanvas one can change that I haven’t tried yet.
I tried creating a new layer, which helped with the interaction between different mesh instances, just not when a mesh is overlapping with itself.
Other than that I also tried setting the materials blendMode to no avail.
This is how the rendering behaves in PlayCanvas:
And how it supposedly should look in Babylon:
This is quite the dealbreaker in terms of which engine to use… why does it seem to be so complicated to use transparency in PlayCanvas?