Hi friends, I’m trying to move a character or object in two directions, left and right, plus a jump, since it will start always running forward, yes, a typical endless runner, my idea is simpler because I plan to use buttons and not calculate where the player is touching the screen, I don’t need it to be so refined.
I have this code:
Movement.prototype.update = function(dt) {
var keyboard = this.app.keyboard;
var left = keyboard.isPressed(pc.KEY_LEFT);
var right = keyboard.isPressed(pc.KEY_RIGHT);
var up = keyboard.isPressed(pc.KEY_UP);
var down = keyboard.isPressed(pc.KEY_DOWN);
// move this entity based on which keys are pressed
// dt is the time in seconds since the last frame and stands for 'delta time'
if (left) {
this.entity.translate(-dt, 0, 0);
}
if (right) {
this.entity.translate(dt, 0, 0);
}
if (up) {
this.entity.translate(0, 0, -dt);
}
if (down) {
this.entity.translate(0, 0, dt);
}
};
But of course, I need to change the events so that the buttons (touch in mobiles) do the movement. I’ve been looking for a lot of documentation, but nothing seems to be as simple as this, they always seem to get complicated, can you help me?
I have a good base of Javascript, but it is still difficult for me to adapt to the PlayCanvas environment.