I’m using Playcanvas with 8thWall for an AR application. Recently I was introduced to the chrome dev tools (thank you yaustar!). I’m currently trying to polish out some final bugs and so I’ve turned to the console warnings to look for things I can fix. One which is troubling me is
“WARNING: Too many active WebGL contexts. Oldest context will be lost.”
I’ve looked at this forum post about it Too many active WebGL contexts but I don’t think I’m making new apps like this developer was. I am switching scenes though, and that seems to be where the problems occur. The structure for my app is 3 scenes, lets call them A, B and C. A goes to B. Then B can go to C. C can go back to B. The error usually happens when I’m going from C back to B, but occasionally it happens when B is going to C.
I’m not looking for an exact diagnosis here, I know it’s tough when I can’t share the project openly. Does this issue ring any bells? Is the warning something that comes up often but doesn’t actually matter? Next steps I should look into for figuring out what’s causing it?
Thanks for your help,