Tiling not working in Safari MacOs

Hi guys!!

It’s not a big problem but have you noticed that tiling doesn’t work on safari? Neither in the editor and when launching the project. I guess it’s a safari problem but I found it curious.

I’m using Safari 14.0.3 (16610. on macOS BigSur. Not tested in other safari but it’s strange…

I Send 2 screenshots.



Is the texture width and height a power of 2? Eg 256 x 256

is 200x200

Can you try making it 256 x 256 and see if that works? Safari is still using WebGL 1 and has some issues around non power of two textures


Wow!!! with 256x256 works perfectly!!!

Thanks!!! Is this documented? Makes sense but I don’t have much experience yet … :slight_smile:

No, it’s not documented . Generally it’s best practise to only use power of two textures (256 x 512, 512 x 512 etc).

It’s something that we should really handle in our engine or show warnings in the Editor

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Created issue: https://github.com/playcanvas/engine/issues/3183

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