Hey all,
Does anyone have any idea why when I set the tiling to 2 on a PlayCanvas primitive plane, it looks like this? There is no offset applied. Here is the image:
and here are the settings:

Hey all,
Does anyone have any idea why when I set the tiling to 2 on a PlayCanvas primitive plane, it looks like this? There is no offset applied. Here is the image:
Hi @Jake_Johnson,
Make sure your texture asset is set to repeat on the UV address property, like this:
That’s strange then, can you share some more info about this specific texture?
Not sure what else can produce this issue.
@Leonidas I figured it out. If the texture resolution is not a power of two, then the texture cannot be tiled by the engine. Thats what I get for pulling something off google images lol
Aha, yes there are a number of limitations for non power of two textures.
I think if you select the texture asset you will get the relevant warning in the inspector panel.