Hello, Guys. I’m Hizard.
I have a question regarding the movement and jumping of a third-person character.
I want the final result to be similar to this post.
My initial attempt involved using the Rigidbody’s teleport method to move the character. However, when I added jumping to this method, the jump height during movement was too low.
Furthermore, when I tried to move after jumping, I got a slow descent.
After researching, I found that I needed to address this physically, so I used applyForce.
However, when using this function, the character doesn’t move.
Please help me a bit. I’m seeking assistance.
My Project : Overview | Dashboard | @TPC | PlayCanvas | 3D HTML5 & WebGL Game Engine
use this third person controller and add the jump functionality in it.
Thank you for your answer @techy_589
I also created my project based on this example.
However, in this example, due to the use of teleport, when I press W, A, S, or D after jumping, the character remains suspended in mid-air. How can I resolve this issue?
These examples use forces:
Most probably your force is too small compared to the mass of the player to have any visible effect. Try increasing it.
Wow, Thank you so much ! It works good.