The mesh colliding on model is not working properly

When I do in runtime and do raycasting then it do not hit the model on exact position which I want .That issue which I’m facing

Hi @regeme! Is there a reason why you use a mesh collider? What is the code you use to get the exact raycast position?

I add model in runtime


I’m not sure if I can help you with this. I recommend to share a little more of your code or even better a link of your project (if it is not a private project).