I then implemented two joypads, one for the character’s movement and one for the camera. It works as intended on PC, but when I try a preview on my phone and my tablet, the joypad doesn’t even move. I didn’t specify any platform specific code on the JS file and I am certain the touch-joypad template has touch controls along with mouse controls.
On mobile (Android, Google Chrome), the joypad won’t move and the character/camera stays the same. What should I do?
Looks the script in Scripts/UI/ui.js is creating a full screen HTML DIV element that is blocking touch events from the WebGL canvas so no touch events are coming through at all to PlayCanvas