- I have a render with shape keys, that is controlled with morph-instance. I want to export the model with GLTF/USDZexporter and it works but the exporter doesn’t take into consideration the shape keys.
Example:
I can set custom wall height with morph-instance inside Playcanvas app like this:
When I exported with USDZ or GLTF exporter, this is what is exported:
Everything is great, just the walls are not at same height as I set inside the app. Is there any way to export file including morph-instance changes?
Thanks