The gameplay screen is gets pixelated when user Zoom in(to +200 +300 and so on) for the selected browser in the gameplay. what can be an issue?
The issue is that user is zooming in. What were you expecting to happen when a user zooms in?
i want the assets in the scene to remain as usual(normal).but here it gets blurred as user zooms in.
is there any way to avoid this?
Not really as the user is zooming in the browser and therefore zooming into the canvas. It’s not something we can change.
If you imagine us rendering to a piece of paper and the user bringing the paper closer to their eyes. There’s not much the engine can do in that scenario.
okay. thank you!!