Texturing separate models

Hi all,

In our game, we are trying to texture two car entities that use the same model. However, whenever I try to texture one car, the texture of the other car changes as well. They are under two separate parent entities. I would like the two cars to have separate textures. Is there any way to solve this?

EDITOR - PlayCanvas | HTML5 Game Engine

Yes. There is an Entity Materials tab under your two models. Create new materials with different names and apply them to the Entity Materials. This will override the Asset Materials.

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Go to assigning materials https://developer.playcanvas.com/en/user-manual/assets/materials/

You can ‘override’ the assigned materials by going to the entity with the model component and clicking on Entity Materials in the inspector and choosing which mesh instance you want to ‘override’ the material for.

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I’ve got it done now. This really helped @yaustar, @wturber.