Texture Offset & Tiling for Individual Maps?

Materials are shared between models.

Although, material is just collection of data that then generates “parameters” that are used to be set on shader. Mesh can have own individual parameters as well, which can override shared material parameters.

So if you do something like this:

mesh.setParameter('texture_diffuseMapTransform', transform.data);

Where transform is Vec4, where X and Y are offsets and Z and W are Tiling.