I am trying to make a Japanese-learning game. The problem is that there are thousands of Kanji characters and stuffing them into font asset so Text Element can render them is a no-no due to REALLY large font asset size.
Using Canvas fillText seems like a good idea, but the text is quite blurry on PC and i can’t use markup to color some parts of the string! For example, using Text Element i can do this: [color="#ff0000"]てんき [/color] が to make the words てんき red.
This is driving me nuts. Any ideas on how to solve this ? Thanks in advance.