Test for multiplayer

Hello, if you launch the game from editor, we can test the multiplayer. Thanks.https://playcanvas.com/editor/scene/898756

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The correct visualization of ‘other players’ is quite tricky since a lot of variables are involved, will add them slowly.

Handling ‘other players’ correctly is definitely a headache, especially with lag compensation. If you run into issues with the positions ‘jittering,’ definitely check out some of the lerping examples in the forums - they helped me a ton with smoothing out player movement. Keep it up!

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Thanks, i am actually struggling to build the combat core for the game, since it has to handle server side multiple actors, animations calls and callback. A real headache, the lerp problem i will face it later.