Terrain Generation

Thanks @Leonidas, and it does definitely look like something like that is happening, but shouldn’t it be handled by PlayCanvas sending the right texture format for the device? (what is described here)

I’ve selected PVR and clicked on “compress” so I understand PC generates that compressed format for the texture as well so that if an iOS device is rendering the app, then it’ll use those textures, but it doesn’t work and it renders the same black terrain. I’m missing something here most probably, so I’d appreciate if you can point me to the right direction. Thanks!