Hey hey, we are now starting to use templates in our project and I noticed some behaviour which I’m not sure is intended. When creating a new template by right clicking on an entity, it’s current configuration is stored in the template. This includes local position and local rotation. But when I move the entity or adjust said properties, I don’t get the option to apply it to the template and I don’t quite understand the reason why. Or is this simply a bug?
Example: We want to place multiple coins in our scene. When we created the template, the coin we used was not at the origin. Let’s say its local position was (0, 5, 0). Now everytime I’m placing a new coin beneath any entity, I need adjust the height, since I can’t just set the default local position of the coin to (0, 1, 0).
Please help me understand this