Hello,
Here is the visual reference:
This is a ThreeJS implementation someone did that is very smooth and streamlines the process of filling the texture with images by dynamically mapping them into the texture at runtime. I was able to get something similar with some quality defects and a tiled texture but wondering if its possible with Playcanvas to do something more like this person’s build since it allows you to just throw rectangular images in and seems to handle applying the needed warping projection on its own ( dont need to put all the images into photoshop and tile and skew ).
Thanks.