In the editor, I used WASD and EQ to move around the scene. But I’d like fine-grain control. Touching a direction (one of WASD) moves the camera too far, even with the shortest keypresses I can do.
The ‘distance moved per second’ should be configurable. (In Settings->Editor, or maybe even add a Controls section in the Settings).
It is in our backlog, and will be added at some point, indeed.
Another thing is people tend to use different unit scales.
We do recommend to use 1 unit === 1 meter. That makes life easier.
Regulating speed of flying shall be done as static value somewhere in UI, as well as from keyboard using hotkeys.
Another quick thing - if you hover mouse, and use wheel on where you want to zoom, that works based on distance to point under the cursor, and can make life easier.