I'm sure it's possible now but I'm just not that good at coding to make it myself as I researched about it I found this;
However the script/library no longer functions when trying to import the script and then use it on a object sadly no longer works on the current version of PlayCanvas Engine.
I also found a guide on how to implement it yourself for regular games however I have no idea on how'd you get it working inside of the PlayCanvas engine itself since it seems you'd to do your own physics script then as-well. http://codetheory.in/game-physics-basics-and-implementation-of-predictive-collision-detection/
So TLDR; It'd be nice if all I had to do with the engine would be set the game entity collision to ContinuousDynamic and all the possible things it can hit for their collisions to Continuous and then let the Engine take care of the rest. (Like Unity/Phaser do)