"Sucking In" Particles


Is it possible to set a Playcanvas particle system to draw the particles into a central point?

I’m looking to create an effect like this https://gfycat.com/BreakablePastelHornshark .

I don’t see any way to get the particles to animate in reverse or converge on a particular coordinate.

If anyone’s been able to achieve the kind of effect I’m describing, I’d love to see whatever script or settings were able to accomplish it.


I think your best bet here is to use an animated texture. Or find some clever way to use a mesh where the UVs are set in a way that you could just scroll the texture on the material.