Is it possible to set a Playcanvas particle system to draw the particles into a central point?
I’m looking to create an effect like this O2Measurement Reference GIF by janderius | Gfycat .
I don’t see any way to get the particles to animate in reverse or converge on a particular coordinate.
If anyone’s been able to achieve the kind of effect I’m describing, I’d love to see whatever script or settings were able to accomplish it.
I think your best bet here is to use an animated texture. Or find some clever way to use a mesh where the UVs are set in a way that you could just scroll the texture on the material.
will
November 20, 2019, 8:01pm
3
Since you posted your question, radial velocity has been added to the particle system component:
So to summarize:
Set emitter shape to ‘Sphere’.
Set inner and outer radius (1 in the video)
Set Velocity graphs to zero (in the video, I right click velocity graph control points to delete them).
Set Radial Velocity graph to whatever you want.
5 Likes