I made a project with textues that are tiled more than once and on tablet, it looks very odd:
link to editor: https://playcanvas.com/project/776039/overview/klimt-flat-experience
Any ideas about how to make it look like on desktop?
It looks like a lot of textures are not in power of 2 dimensions. This can sometimes cause unexpected behavior on tablets
What does that mean? Also, do you have any idea about how to work around this?
Can you make sure that those specific textures have their tiling set to repeating?
Try selecting those texture assets and set the UV address property to repeat:
Edit: as @eproasim noted if you already have the address to repeat, most likely the combination of running in WebGL1 and non POT (power of two) textures produces that behavior.
What I mean is that you should always do your best to make sure your texture assets have dimensions that are powers of two and preferably square: (2x2,4x4,8x8,16x16,32x32,64x64,128x128,256x256,512x512,1024x1024, etc…)
Resizing your textures’ dimensions to be power of two makes them more compatible to different devices.
Definitely looks like a WebGL 1 issue. Forcing WebGL 1 gives the same effect: https://launch.playcanvas.com/1113210?debug=true&webgl1=true
Textures would need to be resized to Power of 2 as @eproasim mentioned
iOS is still on on WebGL 1 unfortunately.
wow, amazing! i will do that, thank you!
I was just coming back with the observation that i only get it on ios devices. When i do it, i’ll post the result here as well