When I inspect the profiler after playing the scene, all my assets display more triangle (double tris per object) is it normal?
Thanks in advance.
Link to scene showing the problem? You need to post more context for people to be able to help you.
The global polycount is fox=3000 tris/ terrain=800 tris
thanks in advance
You have shadow casting enabled. The scene is rendered once into a shadowmap and once for the final scene render.
So If I Want dynamic shadow on terrain (fox animation cast on the terrain) I must bake lightmap on terrain and enable cast on lightmap for the fox?
Lightmaps are for static (non-moving) shadows. The fox is animated, so you need to use shadowmapping for that.
Thanks to take time for me