Sprite Batching


#1

I know sprite batching currently isn’t enabled but this is an important feature that would improve performance of our games a lot =)
Adding a script to set their batchGroupID to each sprite in our scene is infeasible because we have several hundred of them in the scene.
The profiler for example shows 86 drawcalls, about 75-80 of which are sprites despite being on the same texture atlas & many of them being the same sprite…


#2

Sprite and Element batching is disabled in the editor, that’s correct. Though you might be able to still use it in code, check this thread: