Splatmap for tiled terrain

Hello, there is some tutorial how to blend multiple textures in a single splatmap to make a realistic ground (or something similar that can make the trick)? Thanks.

Hi @ayrin,

There isn’t a tutorial that I know of, but I’ve posted some shader code here. It overrides the diffuse pixel shader:

https://twitter.com/PlayingInCanvas/status/1288937472198680578?s=19

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