Spherical environment with groundplane (shadow catcher )

I was wondering, which is the best way to have a spherical environment with a “shadow catching” ground plane as in this example:

In vray the workflow would be a ground plane, where only the shadow is visible. What is the best way to do this in playcanvas ?

Thanks for help


The closest thing I can think of that you can grab is what Will has done in the AR Starter Kit: https://playcanvas.com/project/481413/overview/ar-starter-kit

Look at line 765: https://playcanvas.com/editor/code/481413?tabs=8792451

ArMarker.prototype.createShadow = function () {