Hello, i want to apply more than one metalic map to a material.
So i can have multiple stripes of “metal” in a model. And also remove them individually.
I believe my problem is i dont know what to override.
In the diffuse was this.material.chunks.diffusePS = this.shader_diffuseConstPS.resource.
Of course if a override the diffusePS with a specular gives an error. But i tried specularPS and other variations and it gets ignored.
Clearly i am really ignorant in this topic. But i dont know where to look for more info.
Pardon my ignorance on your project, but wouldn’t it be a bit easier to just have one material with a varying metalness and specular map to fake two or more different metals?
I wanted the ability of having more than one metallness texture map.
Finally i used another method.
Still would like to have some example of expanding the specular shader chunk. If someone knows how to do it.