Here, I have a MMORPG in the making. The player seems to be falling in circles or something. What is wrong? http://playcanv.as/p/66F64Ozy
I’ve changed the thread title to be more informative.
So you’ve set a mesh on the collision component of the character entity, which has a dynamic rigid body component. You should not use mesh type collision on dynamic bodies - only on entities with a static rigid body.
Instead, approximate your character with a capsule. You might have to place the character model as a child of the capsule shaped body, in order to center it inside. Then, constrain the capsule body by setting angular factor to 0, 0, 0 (no rotation).
I fixed it! Thanks for the help!
1 Like