[SOLVED] Why is my dynamic body falling through the static world?

Here, I have a MMORPG in the making. The player seems to be falling in circles or something. What is wrong? http://playcanv.as/p/66F64Ozy

I’ve changed the thread title to be more informative.

So you’ve set a mesh on the collision component of the character entity, which has a dynamic rigid body component. You should not use mesh type collision on dynamic bodies - only on entities with a static rigid body.

Instead, approximate your character with a capsule. You might have to place the character model as a child of the capsule shaped body, in order to center it inside. Then, constrain the capsule body by setting angular factor to 0, 0, 0 (no rotation).

I fixed it! Thanks for the help!

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