We are trying to get prepared for an upcoming project, and hoping to use PlayCanvas again.
I have a question regarding meshes with skeletons. What is the max influences a vert can have in the play canvas engine? We are importing a character into the play canvas world (via gitf) and the mesh is exploding/collapsing. Playing around with the max influences in Maya seems to help, but so far haven’t found a limit that works. (It’s a biped humanoid character).