Hey everyone! ended up upgrading to 2x recently. I now notice that my UI textures all appear washed out … what gives? I heard this may be due to rendering pipeline / gamma correction changes but I’m unable to figure it out Is there like… a gamma correction or color space setting somewhere that I’m missing?
I’d suggest you don’t change gammaCorrection on the camera.
But instead load your color textures as srgb. For example see this example: PlayCanvas Examples
it loads the texture this way, note the srgb parameter:
I’m not sure about sRGB for my “color only” UI elements that do not have textures. Those did appear washed out for me if I remember correctly. Anyway … I’ve set gammaCorrection for my camera and have no issues for now. I’ll keep your approach in mind if I need further tweaking for the way my UI vs in-game render texture looks. (I realize I’m still a bit in the dark about all this Gamma stuff, but it ain’t broke at the moment so I’m going to work on other featuers )