Now that the Oculus Quest has come out and it’s completely un-tethered which makes it so amazing, what’s the next step for WebVR to take advantage of this?
Like is there already some built in API via playcanvas that can track movement/motion controls? Or do you have to do some fancy stuff to get the tracked motion controllers and headset.
I only ask since playcanvas is optimized for the web and mobile and the Quest itself is using the advantage of mobile tech to do what it can do! Thanks in advance for any insight on this.