Can I just type this in:
Interaction.attributes.add(‘texturedbox’, {type: entity}); and the entity that I created that is called texturedbox would just enter the code so i can access it even though it is not the object that the script is attached to?
I mean if i create an entity in the hierachy, and then use attribute.add for a script that is not attached to the entity i created. Can i access it the entity i created with attribute.add?
And attach that script to Entity A in the scene, that will give you an attribute in the Editor that you can reference any Entity in the scene.
For example, you can reference Entity B in the scene on the script instance that has been attached to Entity A.
In the script, this.texturedbox is a reference to the Entity that is referenced via the Editor (in this case Entity B). This means you can access any properties, components, scripts etc that is on Entity B.