[SOLVED] Using additive layering causes animation scale to decrease

Hi,
I am using animation blending to blend two state graphs. One controls the whole body and other is just controlling the upper body. If I set the upper body layer blendtype to override, it is holding the upper body unless the animations are over. It will not give whole body control to base layer.
However, If use blendtype as additive in upperbody, it will work fine but causes the scale to down for layered bones.

[Solved]. Turn off normalize weights from anim component if anyone gets that issue. It normalizes weights of all layers resulting in scaling issues for other layers.

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