I’m setting both useLightning & useSkybox to false in order to make material work as if it were independent from scene lightning like sprite.
When used separately they works fine, but when i use both then useLightning = false seems to be ignored because changing ambient color in rendering settings changes how material rendered.
You’re likely hitting this, see if the workaround works for you: Skip ambient light for standard shader · Issue #866 · playcanvas/engine · GitHub
Thank you for your reply, looks like it works
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