I’ve been using code derived from the examples mouse-input, orbit-camera, and UI tutorials.
Its working very well. Thanks for the good work.
But I have a small issue:
- when orbiting (mouse held down) my UI html text is being marked for cutting/copying as I move the mouse around orbiting the scene.
- all this is initiated in mouse-input (almost 1:1 the tutorial code)
You can see the interaction here:
My question is:
- is there a way to prevent mousedown motion from selecting the text whilst still allowing the UI text to receive mouse selections in the normal course of “events” ?