Hello. I have the entity collision of the player that has component of the rigid body and a script movement. I want to add a second collision without a hard body component and lower it slightly below the player collision so that the second collision detects collisions of other models. Tell me, please, how can I attach a second collision to a player collision, move it behind a player collision and check for collision detection of other models without a rigid body component?
Here are the screenshots. Player collision and collision to detect collisions of other models: