[SOLVED] Trigger volume can't have a disabled rigid body?

I was wondering why my trigger volume wasn’t triggering and it was because I had a disabled rigid body on the entity. I needed to delete the disabled rigid body for it to trigger. I’ve been assuming a disabled component was the same thing as not having the component on the entity? This is wrong in all cases?

A disabled component is still a component on the entity. If it starts disabled, it won’t be initialised until it is made active.

In this case of the trigger, the collision volume checks if there is a rigidBody component attached to the entity. It doesn’t check if it’s active IIRC.

Okay, that makes sense. Thanks.