Hey Fellow developers!
I wrote a script that creates a Rectangular Mesh with desired Rows and Columns. Later I apply a material and set the UVs correctly. It works quite good for creating streets. From the top view nothing seems wrong.
But when viewed from an angle, the Quality rapidly drops of in the distance (about 100 Units in the PC editor). Anyone knows what could be wrong here?
I tried tweeking some rendering settings but with no effect…