I use (and love!) SuperSplat for my GS. What I do not understand so far is, if a model that I rotated and moved otherwise, will also receive these new position information as its standard. The thing is, that, when I open some of my GS, they kind of “face away” - the interesting part of the motive (an old castle, e.g.) is on the other side. So I turn it using the rotate tool. But when I export it as a splat from SuperSplat and open it in my implementation of gsplat, nothing changes as far as view point is concerned. So I wonder: It is at all possible to assign a new “standard view” to a splat model in SuperSplat? Thank you!
EDIT:
I should mention that I am confused also, because nothing changes in all those field (position, rotation, …) under “Transformation”. I would expect a button saying “Define as new standard position/rotatione” that will then set all those infos to 0.
My wording is really bad, I apologize. I still hope that you get the gist of what I am talking about, and I’d be very happy to learn, what I have to do to fix my workflow. Thank you!
Just to add if you do this, then you should absolutely see Position/Rotation/Scale values in the transform panel change. (You can also modify the object by adjusting the values in the panel).
Thank you for your fast replies! – I do use the gismo, and I do see the values change. But what I am really looking for is that, once I rotated and moved my splat into the position I like it to have, I would want it to be reset to exactly this position. x, y, z and rotation should be 0. I don’t know what the terminus technicus would be for a process like this - “redefine an objects initial position” probably? That would allow to open the object in a different app with having the same initial view at it.
The values are also not set to 0, when an object is saved. THat can be tested by simply re-loading SuperSplash and loading the object into the scene. Then all the x,y, z… values adjust again to the object.
Would there be any chance to implement such a feature (in case it doesn’t exist already and I am only overseeing it)? Something like a button that says “0-center object according to current position”? (Again, my wording is horrible, I know…)
If you move/rotate/scale a splat in SuperSplat and then export it to PLY, the object is exported at the new location.
If you then load the object back into SuperSplat, it will be at the location you moved it to.
However, SuperSplat places the transform gizmo for the loaded splat at the center of the its bounding box at load time (i.e. it doesn’t’ place transform gizmo where it was before).