[SOLVED] Stopping particle systems

Hello, all.
I have been working with particle systems, and I have figured out how to play them using particlesystem.play();
but particlesystem.reset(); just gets rid of all the other particles, is there a way for it to stop emitting particles, but the old ones stay until their lifetime is over? Thanks.

Method .stop() will stop emitting new particles without resetting the animation.

entity.particlesystem.stop();

Thanks a lot!