Hello, all.
I have been working with particle systems, and I have figured out how to play them using particlesystem.play();
but particlesystem.reset();
just gets rid of all the other particles, is there a way for it to stop emitting particles, but the old ones stay until their lifetime is over? Thanks.
Method .stop()
will stop emitting new particles without resetting the animation.
entity.particlesystem.stop();
Thanks a lot!